The Story

This Page covers the plot of the Campaign so far, broken down by Arc and Sessions.

The Trench Arc
Session 1 - A Thousand Shinies and a Watch Session 2 - Vic Doesn't Run Session 3 - In Over Our Heads Session 4 - The Lucky Streak Session 5 - No-One Runs Session 6 - Many, Many, Many, Many, Many Bats Session 7 - Don't Gas, Enter Inside Session 8 - The No-No Orb

Summary The Crew return to Stormrest Bangle after a scavenging trip in The Trench. After failing to sell most of their salvage they agree to take on a passenger named Rickmann to Stormrest Charm, inadvertently causing a chain of events that lead to them being run out of town and sworn to deliver a package for Abura, a rival scavenger. Upon arrival in Stormrest Peak they split from Rickmann but find that their contact for the delivery (discovered to be a remote spider mine) is nowhere to be found. After splitting up the Crew end up at cross purposes, with Vic discovering that Marcus is missing while Nahtesh and Logan inadvertently give the crate to the wrong people. Trying to pass the time they end up in a high stakes Frontiers Gambit game with some serious people while Vic's investigation into Marcus' whereabouts leads him to the top level of the Peak. Over the course of the game Earl Blue takes a shine to Nahtesh, despite catching him cheating at cards, agreeing to split the final pot with him in exchange for a future favour. Logan and Nahtesh also strike a deal with Slim when he offers them a delivery job. Thanks to information gathered by Vic during all of this they realise the spider mine is going to be placed on a rival Skiff. They race to help and manage to prevent the sabotage, revealing the Skiff to in fact belong to Slim. After re-uniting with Rickmann the Crew left Stormrest Peak to continue their trip through The Trench, but now with the added mission to deliver some cargo to Baron Red in Reevalo on Slim's behalf.